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Havoc Rundown National Havoc Robot League Fantasy League Ruleset
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Havoc Rundown National Havoc Robot League Fantasy League Ruleset

January 12, 2026
By Justin Hunter
Fantasy LeagueNHRL LeagueRules

HAVOC RUNDOWN

National Havoc Robot League Fantasy League

League-Specific Rules – 2026 Season

This document defines the league-specific rules for the Havoc Rundown NHRL Season Fantasy League.

These rules operate in addition to the Havoc Rundown Fantasy League 2026 General Rulebook.
Where a conflict exists, this document takes precedence.


1. LEAGUE FORMAT

1.1 League Type

The NHRL Fantasy League is a season-long league consisting of multiple official NHRL events.

  • All players participate in a single shared league

  • Event Points accumulate across the season

  • Final league standings determine the season champion

  • A post-season Championship Event is planned but remains provisional

Single-event league rules do not apply to this league.


1.2 League Size

The 2026 NHRL Fantasy League will consist of exactly 20 teams.

  • League size is fixed once the season begins

  • All Event Point calculations are based on a 20-player league

Purpose of the 20-team cap:

  • Reduce duplicate drafting pressure in Hobbyweight and Featherweight

  • Improve draft depth and competitive balance

  • Preserve strategic diversity across events


1.3 League Entry & Platform Context

  • Teams may not join the NHRL Fantasy League after the first event has been completed

  • This restriction applies only to the official NHRL league

The Havoc Rundown Fantasy League platform is designed so that:

  • Anyone may create their own league

  • Custom leagues may define different join rules

  • This document applies only to the official NHRL Season League


2. DIVISIONS USED

The following divisions are used for all NHRL Fantasy League events:

  • Beetleweight

  • Hobbyweight

  • Featherweight

No other divisions are used for this league.


3. EVENT ROSTERS

3.1 Required Event Roster

For every NHRL event, each player must draft exactly:

  • 2 Beetleweight bots

  • 1 Hobbyweight bot

  • 1 Featherweight bot

A player’s Event Roster is complete once all four slots are filled.


4. EVENT DRAFT FORMAT

4.1 Draft Requirement

A draft is required for every NHRL event.

Drafts are conducted prior to each event and determine Event Rosters for that event only.


4.2 Unified Draft Pool

  • All eligible Beetleweight, Hobbyweight, and Featherweight bots are available in a single unified draft

  • There are no separate drafts by division

  • Bots are removed from the pool once drafted, subject to allotment rules


4.3 Draft Order

4.3.1 First Event of the Season

For the first NHRL event only:

  • Draft order is randomized

  • The draft uses a snake format

  • Randomization method is determined by the League Steward


4.3.2 Subsequent Events

For all remaining NHRL events:

  • Draft order is determined by Event Placement from the previous event

  • Order is last place → first place

  • The draft uses a snake format

This structure rewards lower-placing players with earlier draft priority.


4.4 Snake Draft Format

  • Round 1: First → Last

  • Round 2: Last → First

  • Pattern repeats until all Event Rosters are filled

Once a player’s roster is full, they are skipped in remaining draft positions.


4.5 Draft Pick Rules

When it is a player’s turn to pick:

  • The player may draft any eligible bot

  • The bot may be from any division

  • The pick must fill an unfilled roster slot


4.5.1 Valid Picks

If a player has drafted:

  • 1 Beetle

They may draft:

  • Their second Beetle

  • Their Hobby

  • Their Feather


4.5.2 Invalid Picks

A player may not:

  • Draft more than 2 Beetles

  • Draft more than 1 Hobby

  • Draft more than 1 Feather

Invalid picks must be corrected before the draft proceeds.


5. ABSENTEE DRAFTING (LIVE DRAFT REPLACEMENT)

5.1 Absentee Eligibility

Players unable to attend the live draft must submit Pre-Draft Lists prior to the draft start.


5.2 Pre-Draft List Requirements

Each absentee player must submit ranked lists containing:

  • 10–15 Beetleweight bots

  • 10–15 Hobbyweight bots

  • 10–15 Featherweight bots


5.3 Absentee Draft Pick Order

Absentee picks are made in the following fixed order, regardless of draft round:

  1. Beetleweight

  2. Beetleweight

  3. Hobbyweight

  4. Featherweight

This order repeats until the Event Roster is complete.


5.4 Absentee Draft Enforcement

  • Bots already drafted or no longer eligible are skipped

  • If a list is exhausted, league fallback logic is used

  • Absentee picks are final unless a system error occurs

Live drafters retain full flexibility; absentee drafting exists to replace attendance, not optimize strategy.

6. BOT SEEDING & DRAFT ALLOTMENTS

6.1 Seeding Source

All draft allotments are based on all-time NHRL seeding, as maintained in the Havoc Rundown Bot Registry.

Event-specific seeds do not override these values.


6.2 Draft Allotments (Hobby & Feather Only)

NHRL Seed Range

Allotment

1–10: 1 pick

11–30: 2 picks

31–50: 3 picks

51+ / Unseeded: 4 picks


6.3 Beetleweight Duplicate Rule

  • No duplicate Beetleweight bots are allowed

  • A Beetleweight bot may be drafted once per event


6.4 Bot Identity & Cosmetic Changes

A bot is treated as the same bot for all fantasy purposes as long as NHRL recognizes it as the same bot.

  • Cosmetic name changes do not reset:

    • Draft history

    • Eligibility

    • Seeding

    • Allotments


6.5 Missing or Conflicting Data

In the event of conflicting or missing data, the Havoc Rundown Bot Registry is the authoritative source unless overridden by the League Steward.


7. SCORING ELIGIBILITY

7.1 Eligible Matches

  • Only official NHRL matches count for fantasy scoring

  • Exhibition, grudge, or demonstration matches do not count unless explicitly designated as official by the event


7.2 Match Scoring

The unified scoring system applies:

  • KO / Tapout Win: +7

  • Judges’ Decision Win: +6

  • Forfeit Win: +5

  • Judges’ Decision Loss: +2


8. EVENT POINTS & SEASON STANDINGS

8.1 Event Placement

Players are ranked by Event Score at each event.

Placement determines Event Points.


8.2 Event Points Allocation

Event Points are awarded using the standard formula:

Event Points = League Size − Placement + 1


8.3 Missed Events

A player who does not participate in an NHRL event receives:

  • 1 Event Point for that event

This ensures consistent standings and prevents advantage through non-participation.


8.4 Season Champion

The player with the highest total Event Points after the final regular-season NHRL event is the NHRL Fantasy League Champion.


9. TIE-BREAKERS (NHRL DEFAULT)

In the event of a tie in Event Score or Event Placement, the following tie-breakers apply in order:

  1. Most KO / Tapout wins

  2. Highest single-bot Event Score

  3. League Steward determination


10. CHAMPIONSHIP EVENT (PROVISIONAL)

10.1 Championship Status

A Championship Event is planned for the 2026 season.

However, championship rules are still under active development.

The structure used in prior seasons did not perform as intended, and revisions are ongoing.


10.2 Provisional Nature

All championship-related rules, including:

  • Draft structure

  • Eligibility

  • Duplicate handling

are explicitly subject to change.

Final championship rules will be:

  • Clearly labeled as Final

  • Published before the final regular-season event

  • Communicated to all players in advance


10.3 Steward Authority During Development

The League Steward retains full authority to:

  • Modify championship mechanics

  • Replace draft structures

  • Simplify eligibility rules

This authority exists solely to ensure a fair and functional Championship Event.


11. COMMUNICATION & UPDATES

All official rule updates or clarifications will be communicated via the league’s designated Discord channel.

Players are responsible for staying informed of posted updates.


12. FINAL AUTHORITY

All enforcement, disputes, and edge cases for the NHRL Fantasy League are resolved by the League Steward.

Unless overturned by league vote, the Steward’s ruling is final.